Fixed issue with random walk SSS causing invalid pin access errors. Fixed bug causing dirt to not to be evaluated when used with medium nodes. Fixed artifacts produced by stacking multiple GGX lobes together with low roughness Plugin related bugfixes from the 2020.1.5 CORE Support for desktop scaling in Live Viewer More motion blur accuracy on export orbx, support for "time sampling per frames" parameter Matrix object support with Scatter Object Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution. Alternatively, try to delete/hide some objects/materials until crash gone away. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Check TDR value and increase if it's necessary.ĥ- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Increase RAM for OOC and It should not exceed physical RAM amount. Try to use Octane texture nodes rather than using C4D texture/shaders.Īlternatively, use V4 and Out-of-core(OOC) function. Also try to optimize your scene for polygon count, even use smaller images. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. Insufficient power output would cause instability issuesĤ- Check the free amount of GPU's VRAM and system's RAM while working. Overclocking would cause instability issuesģ- Check PSU. Make a clean install while doing this to be sure previous files completely removed.Ģ- Check GPU frequency. If you have stability issues try different drivers, some of them could cause instability issues. How to make great looking, fast and fully procedural large clouds in five minutes.Ĭ4D noises(osl implementation) in action, recorded in early stage of developmentġ- Use NVIDIA STUDIO drivers, not Game Ready versions. Make sure to use a NVIDIA Studio driver with version at least 450.xx for Windows There are no OSX drivers that currently support RTX. This is the matching Standalone: OctaneRender™ 2020.1.5. Any feedbacks are welcome for development and fixing the issues. This is the Cinema 4D plugin with latest production ready version 2020.1.5 SDK.
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